Category Archives: Uncategorized

Sketchup-to-SVG problem

I seemed to have discovered an interface problem between Sketchup and the SVG plug-in. Here’s the part that I wanted to convert into SVG format: Not that complicated right? But here is how it appeared after I exported to SVG … Continue reading →

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Grisbot revisions for prototype 2

I plan to build the second prototype today, and here is what it should look like: Wheels will use rubber bands instead of gaskets (saving $1 each wheel): Holes in the lid will enable a wire ‘hoop catcher’ to be … Continue reading →

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Grisbot in Scratch with obstacle

A video demo of another challenge course with Grisbot: Here’s some detail on the screens:

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Grisbot in Scratch Demo

You’ll have to view the video here, because for some reason Youtube has overwritten the embedded link for this video with the one for the obstacle video.

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grisbot catch and release slide show

This gallery contains 11 photos.

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Grisbot Catch and Release

Introducing the new, perhaps improved, L-catcher: Why an L-catcher? Because I think it can be used to not only catch but also release hoops. Here’s an example course for how releasing (aka ‘delivering a hoop’) could work: First we drive … Continue reading →

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Grisbot Hoop Capture Challenge

Grisbot not only maneuvers, now it can capture and retrieve objects. At any rate, I’m thinking of making a hoop capture challenge. Roughly, the hook device and the capture operation look like this: Because the hook automatically captures the hoop, … Continue reading →

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Program revision bookmark

The grisbot program written in the Arduino IDE has grown to 20K, or about twenty typewritten pages. It takes many sessions to write the code and then to revise it. When I take a break and come back later, how … Continue reading →

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Visiting Hax Nuit

One of the virtual worlds at Kitely.

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Progress Bug in Scratch

Instead of a conventional status bar to track the progress of the data transmission, I decided it would be more fun to make a ‘progress bug.’ The bug would look like the robot and march across the screen as the … Continue reading →

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