Tag Archives: scratch

From Scratch to Arduino Test Bed

In my last blog entry, I created a new graphical interface in Scratch for transmitting data to the microcontroller on the robot. Tonight I verified that the Scratch program is able to communicate via screen flashes with the Arduino test … Continue reading

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Grisbot screen interface for light track

You know, time just flies when I’m doing graphic design. I sure wish I was good at it. Anyhow, the above screen shows the graphical interface (in Scratch) for programming the robot in ‘light track’ mode. 0a: Specifies the distance … Continue reading

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Grisbot Scratch Interface for Free-Form Mode

The idea behind free-form mode is that a user can design her own path, say on a sheet of paper, and then program the robot accordingly. Consequently, the programming page simply shows the waypoint icons lined up in rows and … Continue reading

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Grisbot ‘light above’ demo

In the ‘light above’ mode, when a flashlight is brought close enough to exceed user-specified light intensity (a), the robot will turn in place. When the flashlight is brought close enough to exceed user-specified light intensity (b), the robot will … Continue reading

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Grisbot Light Follow Screen

In addition to the obstacle challenges, I’ve added a control screen to the GRIS program for light-follow mode. To get there, you click on the little flashlight icon at the top of the screen. In case my artistic abilities aren’t … Continue reading

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Grisbot with new courses

Here are three obstacle courses, which can be selected by choosing the corresponding icon at the top of the screen: I’ve been thinking about adding different modes, such as following a flashlight beam. If you have any ideas for what … Continue reading

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Grisbot in Scratch with obstacle

A video demo of another challenge course with Grisbot: Here’s some detail on the screens:

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