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Monthly Archives: November 2010
Candy Grabber Mark 4 (with resters!)
Hey, this time I slapped on some ‘resters’ which allow the candy grabber to rest against the box as shown. If you have a better term than rester, I’d like to hear it. You won’t get paid, however. I’m not … Continue reading
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Candy Grabber Version 2.0 (or is it 3.0?)
I decided I needed more negative verticality.
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Candy Grabber Engineering
I was in one of those there grab a bag o candy stores and wondered if the process could be improved. Because, you know, it works, which means it’s just asking to be fixed. Ask any engineer! The grabber on … Continue reading
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Twenty-first Century Tea Cup
Finally, a tea cup that can keep the bag and string from hitting your nose. A gee-gaw to be 3D printed, except ABS plastic melts at 180 F so you can’t use Makerbot on this one. Gee-gaw, strange word. Gee-gaw. … Continue reading
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Spoon holder with spoon
You might wonder what this thing is, if the title of this entry didn’t give it away. Anyhow, I went to the Google Warehouse and downloaded a spoon, then inserted it into the model. Like so: The basic idea is, … Continue reading
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New Yorker Doghouse
I have a New Yorker cartoon calendar, and today’s cartoon features a doghouse that looks like a human house. Anyhow, I was inspired to duplicate the house in Sketchup, and this is what it looks like: The gables and roof … Continue reading
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Technology, American Style
I was watching a History Channel documentary on The Brain just now. Toward the end it mentioned a new technology being developed, which enables a human to spot objects in photographs many times faster than normal. It’s being developed by … Continue reading
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Just a tweak
For some reason, or rather the reason of not thinking about it, I chose the cloudy-transparency option for the windows. So this morning I was looking at it and realized that I should have had just regular old transparent blue. … Continue reading
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Chez Mars
Okay, the simple solution to the window-cut problem was to make a wall panel component with the window pre-cut into it. I made the window transparent, by the way. Then I deleted the old walls and replaced them with instances … Continue reading
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