Perhaps I’m trying to fix something that isn’t broke, but I thought I’d try to improve the Grisbot:Scratch interface. Instead of clicking an icon in the corner to go to the specific waypoint data, you now click the waypoint sprite and the data is displayed. I think this makes the map more ‘interactive.’
If there’s anything I don’t like about Scratch, it’s the low resolution. Circles and numbers made in MS Paint were looking jaggy, so I decided to make the waypoints into squares and hand-draw the numbers. It still doesn’t look professional, but it’s as good as I can get at this point.
Now onto the next page:
I have a stop watch sprite in the upper right hand corner. Click on it and it shows the elapsed time (not shown here). The idea is that the user can time how long it takes to complete the challenge as a form of competition.
There is also going to be a little robot ‘bug’ that marches atop the flashing rectangles, going from left to right as the data is sent, so that no one need ever ask, “Are we there yet?”
I want to make some more challenges, and add the capability to have more than four waypoints. That’s what will keep me busy this upcoming week.