Moby Digital now on Amazon

Moby Digital

Moby Digital is a novelette about a group of people who get caught in a VR simulation of the novel, Moby Dick. It’s up to an intrepid free-lance IT troubleshooter to rescue them. It first appeared in the December 2008 issue of Analog Science Fiction and Fact Magazine.

It got a favorable response on The Library Thing, SFRevu, and the Analog 2009 reader’s poll.

And yes, the artwork is my own, I was trying for an eight-bit feel. A 1980s Moby Dick arcade game where you could play Ahab or the Whale, now that would have been something to see. Maybe it’s an idea for a mobile game app. If Ahab wins, he gets attacked by Greenpeace.

In the meantime, my story costs 99 cents on Amazon.

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TRIAC/Reed Switch Demo Circuit

As you recall, I’m working on an electronic nonlethal mouse trap.

mouse trap

To avoid wasting battery power, the mouse trap is in standby until the mouse pushes open the one-way door.

manual switch

reed switch

I needed a circuit that would turn on when a magnetic field is applied to a reed switch, then stay on even after the field is removed. Based on an internet search, a thyristor appeared to be the ideal component. More specifically, I needed a type of thyristor known as a TRIAC.

But would that actually work? I designed a simple circuit schematic to test a TRIAC/Reed switch combination:

thyristor

After a quick trip to Vetco, I got a TRIAC (NTE 5600) and built the circuit as follows:

triac reed

In theory, when the magnetic is applied to the reed switch, the TRIAC gate will be powered and current will flow through the TRIAC to the LED, which will light. When the magnet is removed, the TRIAC will remain active and the LED will continue to glow until power is removed from the circuit.

So here’s the test:

Yea, it works! So the electronic nonlethal mouse trap comes a step closer to realization.

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Teleoperated robots on the Moon (and Amazon)

My science fiction novelette, High Moon, was originally published in the May 2005 issue of Analog Science Fiction and Fact Magazine. Ten years later, I’ve learned how to upload stories to Amazon so that it can be read on Kindle and Kindle-compatible devices.

Here’s the story blurb:

A few years in the future, Clavius Crater on the Moon is being prospected and mined by small robots teleoperated from Earth. Brian and Lester, who work as lunar mining robot teleoperators for one of the numerous small start-ups seeking to meet Earth’s ever-increasing demand for palladium, must confront a huge consortium-owned robot named Big Bart, which seems bent on destroying the entire lunar mining industry on behalf of its masters.

That would be bad enough, but from Brian’s point of view, even worse is that everyone on the Moon seems to think it’s the Old American West, pushing his tiny robotic avatar, Wiley, into a gun-blazing showdown with Black Bart on the dusty streets of Clavius Gulch!

The link to Amazon is: High Moon: A telerobotic lunar Western.

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Ultrasonic Pinger Game, Part I

DSCN1444

I’m working on this idea for a game which involves an ultrasonic distance sensor. The set-up is shown above. As you can see, it uses an Arduino for the prototyping but the goal is to transfer the programming over to an ATTiny eventually.

Anyhow, the first step in building the game is to have the sensor measure the distance to one’s hand, and then the Arduino will activate the LEDs on the left depending on the distance between the hand and sensor. Of course, that doesn’t qualify as a game in itself, but it is the first step on the path.

Here’s how the set-up works so far:

I have some ideas on how the game will work and on how scoring will be accomplished, but if you have any suggestions,they would be most appreciated.

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How to turn on the electronic nonlethal mousetrap with a thyristor

mouse trap

As you recall, I was working on a design for an electronic nonlethal mousetrap. Well, I was stumped as to how to turn it on. It wasn’t as easy as it sounds.

There was a manual ON switch, but I didn’t want the trap to be on all the time or the battery would run down prematurely. Instead, I wanted the trap to activate only after a mouse actually entered. Thus, the manual switch would merely ‘enable’ the mouse trap to be turned on. It was the act of the mouse entering the trap, and triggering the reed switch, that would turn the mousetrap on for real.

Here’s the slide show slide for the manual switch:

manual switch

Here’s the slide for the reed switch:

reed switch

At first I thought it was a simple matter of sending a signal from the microcontroller back to a transistor that would always keep it on. But then I realized that would mean having a positive current flow from a lower to higher voltage. No no.

What comes to the rescue is a component known as a thyristor. Here’s an animation on how thyristors work.

A thyristor is what I need, as shown in this (rather crude) schematic:

thyristor

When the manual switch is closed, the opportunity for current to flow through the thyristor exists. If a mouse enters the mouse trap, she activates the reed switch and current flows through the thyristor gate. Thereupon the thyristor allows current to pass from the battery to the microcontroller. The thyristor will remain on even when the reed switch is deactivated, and requires the manual switch to be opened in order to turn off again.

Thyristors are common, easily available parts. Here’s one at Radio Shack for just $1.19.

The sad news is that my rusty engineering education from almost forty years ago didn’t dredge up memory of thyristors. The happy news is that I found out all about them in mere seconds by googling ‘What electronic component is like a switch that turns on and stays on?’ Ask and you shall receive.

I’m still debating whether to actually build an electronic nonlethal mousetrap, but now more than ever I believe it can be done.

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Stuart Appreciates Education

stuart reads

Easter is, above all else, a time of peace and joy toward rodents of all species and creeds. Hence I thought I’d show this photo of Stuart, my young apprentice mouse. Stuart may come to assist in the development of the Electronic Nonlethal Mouse Trap, though right now he’s leaning toward a career in foraging. If you’re interested, other photos of Stuart and mice I’ve had in the past are at Mousie Mousie. (Click to enlarge photo — Stuart is VERY photogenic.)

And now back to the lab . . . .

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Kids and rotary phones

So why do kids want to live in the Harry Potter universe, where there are no phones at all and you communicate by writing letters carried by owls?

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3D Printing: The Next Technology Gold Rush

3D Printing: The Next Technology Gold Rush – Future Factories and How to Capitalize on Distributed Manufacturing

This book provides an overview of the 3D printing market. The most interesting and unique section is Part II: “Financial Implications and Opportunities.” This section describes various potential markets for 3D products which you, the owner of a 3D printer, might produce for. Much of the discussion focuses on making custom designs for what might be regarded as accessories for ‘toys’: doll houses, action figures, gaming miniatures, and the like.

Also the writer mentions his experience working with factories in China, and says it’s nowhere as easy as some have implied. So if you have new product ideas you want to manufacture, 3D printing might be more practical when you’re just starting out.

By itself, this book is probably not going to make you an additive manufacturing tycoon, but it is perhaps one of the stepping stones along that path.

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Electronic Nonlethal Mouse Trap Slide Show

Click on first image to begin.

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Electronic Nonlethal Mouse Trap: Preliminary Design

mouse trap 03

Why an electronic nonlethal mouse trap, you ask? Well, what if you forget to look in the trap? Then the poor mouse quickly starves. The electronic nonlethal mouse trap has an indicator light that blinks when the mouse is caught, and also it allows the mouse to escape after twenty-four hours. Your vacations can now be guilt-free!

(More details on the trap features will be forthcoming soon . . . .)

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