Tag Archives: grisbot

Grisbot Scratch Interface for Udrive

Here is the graphical user interface for U-drive (not U-turn as I said yesterday). To put the robot in U-drive mode, click on the U icon, and then go directly to the communications page. Do not bother with the scales … Continue reading

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Grisbot: U-Turn Mode

The idea is to once again program the robot by holding it up to the computer screen — but this time by analog rather than digital communications. (I call this U-Turn Mode because of the U on the screen, but … Continue reading

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Grisbot Udrive

I’ve been encountering problems with implementing a hand-wave programming mode for grisbot, but along the way I came up with the following idea: how about a mode where the user holds the robot up to the screen and programs the … Continue reading

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Left and Right Blink Proximity Demo

Moore’s Law has been trumped, in that I have doubled the resolution of blink proximity in a single week. So what, you ask? Well, it means that the robot can now turn toward or away from obstacles. Or, even more … Continue reading

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Blink proximity detection

This detector works by flashing an LED and comparing photocell readings with LED off and on to subtract ambient light and determine if there is an object in front of the robot which the LED light is reflecting from. Since … Continue reading

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Flicker Object Detection

Can a small robot detect objects by flicking a light on and off? If so, then all I need to do in order to add object detection capability is add a small lamp to my robot at a cost of … Continue reading

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A lamp for Grisbot

If Grisbot is to detect nearby objects by flashing a light on and off, it will need to carry its own lamp. So I went to Radio Shack and bought a few candidates. (NOTE: The packages shown on the right … Continue reading

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