Tag Archives: robotics

Grisbot Scratch Interface for Free-Form Mode

The idea behind free-form mode is that a user can design her own path, say on a sheet of paper, and then program the robot accordingly. Consequently, the programming page simply shows the waypoint icons lined up in rows and … Continue reading

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Grisbot Scratch Interface for Udrive

Here is the graphical user interface for U-drive (not U-turn as I said yesterday). To put the robot in U-drive mode, click on the U icon, and then go directly to the communications page. Do not bother with the scales … Continue reading

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Grisbot: U-Turn Mode

The idea is to once again program the robot by holding it up to the computer screen — but this time by analog rather than digital communications. (I call this U-Turn Mode because of the U on the screen, but … Continue reading

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Left and Right Blink Proximity Demo

Moore’s Law has been trumped, in that I have doubled the resolution of blink proximity in a single week. So what, you ask? Well, it means that the robot can now turn toward or away from obstacles. Or, even more … Continue reading

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Flicker Object Detection

Can a small robot detect objects by flicking a light on and off? If so, then all I need to do in order to add object detection capability is add a small lamp to my robot at a cost of … Continue reading

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Business Lessons from Chocolatier

Chocolatier is a business strategy simulation game where you are a chocolate maker in the nineteenth century. You travel around the world gathering ingredients and recipes, then have your factories make the chocolates, which you then travel around the world … Continue reading

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Grisbot Light Above Two Demo

Here is a demo video of grisbot performing in ‘Light Above Two’ Mode. This could be the basis of a game, in which the object is to steer the robot as close to a marker as possible within a limited … Continue reading

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